Virtual Worldbuilding in Unreal Engine
Self-paced
Instructor: Michael Bradbury
Spots remaining: 16
Full course description
Virtual Worldbuilding in Unreal Engine
Course Introduction
This 16-hour course introduces learners to the core practices of virtual worldbuilding in Unreal Engine. Designed for creative artists, designers, and storytellers, the course focuses on building immersive, explorable environments. Learners will practice environment blockout, terrain sculpting, asset integration, lighting, atmosphere, and environmental storytelling to produce a visually compelling world that communicates mood, place, and narrative potential.
On completion, learners will not only have designed a fully realised environment in Unreal Engine, but will also unlock access to three professional development pathways that each culminate in a portfolio-ready project:
- Natural Landscapes – sculpting and dressing large-scale terrains with foliage, water, and atmosphere
- Architectural Environments – designing built spaces such as temples, ruins, or futuristic structures
- Storytelling Worlds – creating atmospheric scenes that convey narrative or thematic ideas through design
Beyond the classroom, learners benefit from curated resources, portfolio capture tips, and guidance on refining their environments to professional standards.
Day 1 – Fundamentals of Worldbuilding 4 hrs
Morning (2 hrs): Orientation & Core Tools
Learners are introduced to the Unreal Engine interface and basic worldbuilding principles.
- Course scope and portfolio expectations
- Overview of worldbuilding in games, film, and visualization
- Editor orientation: viewport, content browser, outliner
- Basic level setup and navigation
Afternoon (2 hrs): Blockout & Layout
Students begin shaping their virtual worlds by establishing the foundational layout of spaces.
- Grayboxing environments with geometry tools
- Establishing scale, player path, and focal points
- Blocking major structures and terrain volumes
- First playtest of environment flow
Day 2 – Terrain, Assets & Atmosphere 4 hrs
Morning (2 hrs): Terrain & Natural Features
Students develop landscapes and natural features using Unreal’s built-in tools.
- Landscape sculpting basics
- Applying landscape materials and painting layers
- Adding foliage and natural props
- Water bodies and environmental detail
Afternoon (2 hrs): Atmosphere & Lighting
Learners create mood and realism through lighting and environmental effects.
- Lighting types and placement
- Sky sphere, skylight, and fog
- Volumetric effects and post-processing
- Establishing time-of-day mood
Day 3 – Asset Integration & Storytelling 4 hrs
Morning (2 hrs): Asset Dressing
Students populate their blocked-out spaces with imported assets and props.
- Importing static meshes and textures
- Using Quixel Bridge and Marketplace assets
- Optimizing meshes: collisions, pivots, scale
- Environmental dressing for detail and believability
Afternoon (2 hrs): Environmental Storytelling
Learners embed narrative cues into their world through design choices.
- Visual storytelling through props and set dressing
- Creating focal points and leading the player’s eye
- Building mood with lighting, decals, and audio
- Shaping the narrative arc of an environment
Day 4 – Polish, Optimization & Showcase 4 hrs
Morning (2 hrs): Refinement & Performance
Students refine their worlds for visual quality and performance.
- Material instances for variation
- Performance checks: LODs, instancing, light baking
- Adding audio ambiance and environmental FX
- Polish pass for cohesion and realism
Afternoon (2 hrs): Showcase & Portfolio
The course concludes with final presentations and portfolio preparation.
- Capturing screenshots and video flythroughs
- Student showcases and peer feedback
- Instructor feedback on composition and polish
- Portfolio pathways and further study options